
You will not need to do anything else for these Mapped Keys, just create them and name them. That is, right click "Mapped Keys" in the bottom left pane, select "New Mapped Key", and then rename it. For each of the ideas we defined as Hotkeys in the first section, create a Mapped Key. Now you will need to make a bunch of empty Mapped Keys, in much the same way as you made the Key Map.

Select it in the top left pane, so that in the bottom left pane you see Virtual Combat, Mapped Keys. Now you should have an empty Key Map called Virtual Combat. To do so, right click your new Key Map and select Rename. Then, rename the Key Map so it appears as Virtual Combat. To do so, right click "Key Maps" in the top left pane, and select New Key Map. Step 1 of a Mapped Key is selected to show that these Mapped Keys do not need any Actions.įirst, make a Key Map called Virtual Combat. for example, popup text can remind us that we need to fix something. But, we can always provide "default" functionality directly in the Virtual Key Map, in case we forget to virtualize something properly. Each of the Mapped Keys will purposefully do nothing at all, because the intention is for another Mapped Key to be used in its place, via virtualization. To accomplish this, we first create a Key Map that defines each of these terms/ideas as separate Mapped Keys. It is intended that the Virtual Combat Key Map will be replaced, through ISBoxer's Key Map Virtualization technology, by class- or specialization-specific implementations of those ideas. The "Virtual Combat" Key Map is responsible for providing a default or abstract implementation of ideas, such as "DPS Rotation" or "Stun". May include multiple Steps to allow for pre-pull buffing/shielding/applications of HoTs. This may include other actions (detaunts, shields, heals) for non-tanks. Taunt: When I need to taunt a mob off another PC.Panic: When I need to quickly recover health, prevent additional damage, etc.

Cooldowns: When I want to blow my DPS cooldowns and throw in extra firepower.Ground AOE: When I would like to click to target an area effect spell for the characters that have such an ability.Stun: When I need to stun an enemy, also using Round-robin.Interrupt: When I need to interrupt an enemy's spellcasting, using Round-robin.Activate Proc: In World of Warcraft, it is typical to have some ability to build up to or that randomly becomes available.PVP AOE DPS Rotation: Similar to AOE DPS Rotation, but optimizing for PVP attacks.PVP DPS Rotation: Similar to DPS Rotation, but optimizing for PVP attacks.AOE DPS Rotation: Similar to DPS Rotation, but this time optimizing for attacks that hit multiple enemies.My healer might heal, the tank will do tank stuff, and the DPS will do DPS. I hit this when I want each of my guys to do their standard combat rotations. DPS Rotation: My standard combat spam hotkey.Here's an example list of Hotkeys I came up with for my own configuration

The Mapped Keys for these standard things belong most naturally in the Non-combat (non-WoW) or General (WoW) Key Map. See Common modifications: The game's Action Bars for more on that. Those things are not usually class-specific, and can usually be done with standard Mapped Keys from the Mapped Key Wizard, or Repeater Regions, along with in-game features like Action Bars.

I'm not going to include standard things like eat, drink, sit/stand, reset camera, mount/dismount, and so on. The basic idea behind this guide is to build a universal set of Hotkeys that, ideally, you can use to play your game pretty much the same way from any window with any set of classes (which each have their own abilities, rotations, and so on).
